Application for
singularity_rpg
Player Information
Your Nickname: Jeff
OOC Journal:
viewtiful_jeff
Under 18? 22
AIM: Viewtiful Rekk
Characters Played at Singularity: Rose Lalonde
Character Information
Name: Urdnot Wrex
Name of Canon: Mass Effect
Canon/AU/Other Game CR: Canon
Reference: Mass Effect and Wrex at Wikipedia. Mass Effect website.
Canon Point: During the course of the events of Mass Effect 3, after Priority: Tuchanka, prior to Priority: Earth. The cure for the Genophage has been distributed, and Wrex is organizing the krogan to support in the war against the Reapers.
Setting: The universe of Mass Effect is based around, simply enough, the "Mass Effect" itself. There is an element, referred to as "element zero", and when an electrical current is run through the element, it creates a field that either increases or decreases the mass of objects around it, depending on whether the current is positive or negative. This field is referred to as a mass effect field, and it drives everything in the game's universe. It makes FTL space travel possible, it allows for greater options in manufacturing, military equipment, engineering, nearly every scientific pursuit is advanced exponentially by harnessing the power of the mass effect. Great conduits across the galaxy known as Mass Relays exist at certain checkpoints which, when tapped into with a ship's element zero core, can be used to fling a starship across a galaxy in an instant. The greatest space station in all of the known galaxy, the Citadel, lies in one part of the galaxy, waiting for any race that can discover the power of the mass effect field to find it and join the other spacefaring races in galactic civilization.
One of the most unique manifestations of the mass effect field is in biotics, the ability for organic life forms to biologically create mass effect fields with the aid of a bio-amp implanted in the body that makes use of the electrical pulses generated by the brain. The one exception to this is the asari, a race that is naturally biotically gifted and doesn't require any implants. With mass effect fields, a biotic can create a mass-lowering field that allows them to lift and hurl objects, a mass-raising field which allows them to immobilize objects (creating barriers or immobilizing targets), or a mass-shifting field that rips apart anything caught by it. Suffice it to say, in the galaxy of Mass Effect, biotics usually prove to be the most threatening people of any race. But...it can be a bit more dangerous with some than others.
Enter the krogan.
A reptilian race living on the planet of Tuchanka, the history of the krogan is a tragic one, putting it lightly. Once a proud race of great warriors, made hard in both body and mind by the hostile fauna that also call Tuchanka their home, the krogan were eventually outgrown by their own technology. They became complacent, without having to fight their environment for survival, they turned to fight the next best thing - each other. War raged on Tuchanka, eventually culminating with the total nuclear devastation of the planet, leaving it a barren, bombed out wasteland that could support next to no plant life. War sent the krogan spiraling into a dark age, from which rampant clan warfare surfaced. Tuchanka had somehow become even more punishing to its populace in the aftermath of war, and krogan populations remained low for the next two millennia.
The dark age only came to an end with the intervention of the salarians. The salarians were a race from the Citadel Council, an organization governing all sapient races in Citadel space. The reach and power of the Council was enormous, and the salarians were the smartest race of any that had reached the Citadel, but at the time, they had a problem even they could not deal with - the rachni. The rachni were a highly intelligent space-faring race connected by a hive mind back to their queens who lived deep in hives on hostile worlds, which, combined with the alarming strength and numbers of the rachni led to a war that lasted centuries and had the species of the Citadel on the losing side. Eventually, the salarians uplifted the krogan, fixing Tuchanka's atmosphere, giving the krogan new technology and transplanting them to a planet where they could flourish. In return, the krogan, back to fighting potential within a couple of short generations and hardened beyond reason by the dark age they had just been lifted out of, were the perfect opponent for the rachni. No environment was too hostile for the krogan, and they hunted the rachni to what was though to be total extinction, and were hailed as heroes for it. Eventually, the resurgent krogan, now a spacefaring race thanks to the salarians, spread through the galaxy like wildfire, annexing territory that belonged to other races and refusing to return it, daring the other races to take their worlds back. In effect, the krogan had turned from the heroes of war into a new enemy all their own.
The Council races were not unprepared for such an occurrence. The Office of Special Tactics and Reconnaissance was created, drafting in the brightest asari huntresses and salarian STG operators to create crippling strategic strikes against Krogan resources, and the newest race to join the Citadel, the turians, assisted with the might of their massive fleet and unshakable militaristic resolve. But the krogan ability to replenish their numbers with ease and the ridiculous strength of each individual krogan soldier made up for all the strategy the Council races could produce and then some, making a krogan victory seemingly inevitable. The turians, steeled to fight the krogan until the bitter end, eventually turned to the salarians to create a deterrent that would stop the krogan from becoming a threat ever again, and the salarians created the genophage. The genophage was a biological weapon that when introduced into the krogan population would spread through the entire species and mutate them to dramatically reduce their birth rate, destroying their ability to so easily replenish their forces. Though the salarians did not intend to use it, the turians deployed the genophage immediately, sending krogan birth rates plummeting. With the krogan reeling, the turians pushed against the krogan forces with renewed fervor. Risking the extinction of their species if they survived, the krogan had no choice but to surrender after three centuries of war with the Citadel races. With their birth rates declining due to the genophage and many krogan leaving the homeworld to look out for themselves, seeking careers as hired guns, they are a scattered and fatalistic race, bitterly convinced that their own demise is slowly, but surely coming down on them at the hands of the turians and salarians.
It is worth noting, that even though the rachni are the ones who sought war with the races of the Citadel, they were not the ones who wanted it by design. The rachni were not even an inherently hostile race. They were manipulated by a force infinitely their greater in a bid to wrest the Citadel from its current occupants for the sake of their masters. Who was it who pulled the rachni's strings?
The Reapers.
An immortal race of sentient starships, in some ways indistinguishable from gods, the Reapers wait in dark space, outside of the milky way, waiting for each cycle of organic life to reach its apex before they return to the galaxy with only one purpose in mind: the systematic annihilation of every intelligent spacefaring organic race. The Citadel and Mass Relays, creations of the Reapers, aid them in this way. They force galactic races to evolve along certain lines so that when the Reapers come, the deactivation of the Mass Relays and the disconnection of the individual races from the Citadel and each other will completely break the back of galactic civilization, allowing the Reapers to sweep through the galaxy with ease, slowly and steadily wiping out any vestiges of resistance. Races that are deemed sufficiently advanced are chosen by the Reapers to ascend and become one of them. The remains of hundreds of thousands of that race are broken down to their raw genetic material, which is then used to create a new Reaper. Once they have wiped away all traces of the current galactic civilization and salvaged any races deemed worthy to increase their own numbers, the Reapers return to dark space and wait for the next cycle to begin and, eventually, come to a point where they will appear again to wipe it clean.
The Mass Effect trilogy follows the story of the galaxy's war against the Reapers and their attempt to stave off extinction and break the cycle the Reapers perpetuate once and for all. It follows Commander Shepard, a soldier of the Systems Alliance, Earth's military force, and the crew of their ship, the Normandy, as they recruit numerous allies in their fight against the Reapers. One of Shepard's reccuring allies is Urdnot Wrex, a mercenary who eventually becomes the leader of all the krogan. Wrex fights to create a new future for the krogan and avoid his race's extinction and can, with Shepard's help, reverse the effets of the genophage on his people.
Personality:
Wrex is, by all accounts, not your typical krogan. Perhaps it's just his age (he remembers the krogan rebellions - suffice it to say, he is well-traveled). Perhaps it's his experiences. Whatever it is, he's a different breed. Perhaps that is why he's survived so long and why stories of his exploits have spread across the entire galaxy, reaching as far as the quarian Flotilla. He, like many krogan, has spent significant time as a mercenary, traveling the galaxy and killing others for credits. Given his prowess in battle, it wouldn't be an overstatement to say that he's one of the best at it, too, even by krogan standards. On the surface, he espouses the same self-interested views that many krogan do, saying that killing others for credits is simpler than worrying about the genophage, or his race. But beneath that, whether he lets on or not, the state of his race following the Krogan Rebellions was something that weighed on Wrex constantly. Wrex is intensely bitter about the genophage and the state of the krogan following the rebellions, having tried once as the leader of a small tribe to convince his people that continuing to fight would spell their doom, and the only thing they could do was focus on breeding and rebuilding their race. For this, he was eventually lured into a trap by his own father, a warlord who wanted to continue fighting. From there, Wrex saw that the values the ancient krogan once stood for - courage, honor and strength, had boiled down to mindlessly perpetuating any manner of violence, just for the sake of a fight. The realization left him deeply embittered and led to him giving up on his race for the next several centuries.
However, eventually, after crossing paths with Commander Shepard, Wrex returned to lead the krogan and it becomes readily apparent why Wrex led a tribe in his youth - in addition to his fearsome strength, he's a natural born leader. Strong and unwavering, Wrex puts into effect many reforms that strengthen the krogan and meaningfully unify them for the first time since the genophage was released. This gained Wrex no small amount of enemies, but such things simply don't bother him. No enemy is capable of shaking Wrex's resolve. Unlike most krogan, he feels no great pressure to make a big show of his strength, even as leader of Clan Urdnot, nor does he very often lose his temper. Merely the threat of stirring his anger is enough to cause most to tread lightly around him. His rage, when it is unleashed, is beyond terrifying and his resoluteness is only magnified - if someone pisses Wrex off, it's very unlikely that anything's going to calm him down besides sending some bodies flying, which he's capable of doing in a myriad of different ways.
As mentioned, Wrex is quite old, and though you wouldn't know it to look at him (he's "spry", to put it lightly), sometimes he acts in ways that betray his age. He's often nostalgic, ruminating on the ancient krogan (a particular fascination of his is the krogan monument on the Citadel). He rarely uses more words than are necessary and speaks with a level of bluntness that usually gets people to listen quickly just the same. He has something of a fondness for philosophy, usually tying most things back into battle, how it affects people, and how they affect it. He has a particular interest in biotics and the way other species, like asari and humans make use of them. Though he can be initially harsh and standoffish, especially to turians and salarians, Wrex will usually give anybody a fair shake as long as he thinks they're useful. Anyone who manages to gain his respect has earned themselves an ally that will back them up in the darkest of times with a grin on his face and a quip at the ready. All told, Wrex is a complicated individual. He's intelligent, brutal, rude, quick-witted, strong, courageous, pragmatic, an enthusiastic cheerful, almost friendly sort when he's happy and a cruel, merciless whirlwind of death when he's angry. Above all, he is what he is; a krogan who wants his race to prosper.
Abilities, Weaknesses, and Power Limitation Suggestions:
Wrex is a Battlemaster, a very special breed of elite krogan fighter, honored and feared for their toughness, discipline and powerful biotic gifts. It is said that a krogan Battlemaster is equivalent to ten troops of any other race, and Wrex is far and away one of the most deadly. To begin with, his krogan biology makes him unbelievably tough, between his thick hide, which makes him incredibly resistant to physical damage, and his body's redundant biological systems, which will keep him alive and well in case of organ failure. He, for example, has two hearts, four lungs and a secondary nervous system.
What makes Wrex so fearsome isn't simply his biology though, it's his training, his sense for battle and his biotics. As a Battlemaster, he is capable of the following biotic techniques:
•Biotic Charge: The favored attack of Vanguards of all species, in particular the krogan Battlemasters, the Biotic Charge encases the user in a biotic barrier and flings them forward at high speeds at their target, inflicting massive damage to whatever's unfortunate enough to get caught in the way of this attack. When charging, Wrex is not impeded by physical objects, instead phasing through them on the way to his target. The use of the attack is not possible without a definitive ending point, i.e., a target, so, for example, Wrex can't just charge across a giant gap or through a solid wall he would be unable to see through. The use of the technique quickly recharges the shields of Wrex's armor, enabling him to continue battling up close after using it.
Note: In the interest of full disclosure, Wrex is never seen making use of the Biotic Charge technique in any Mass Effect game, but several factors combine to make it easily presumable that he is capable of it. He was only a playable character in Mass Effect 1, and the technique had not been designed until Mass Effect 2. In Mass Effect 3 however, the Krogan Battlemaster class in multiplayer has Biotic Charge as its signature attack and given that Wrex is widely known as one of the toughest Battlemasters, it stands to reason that he would be capable of the technique as well.
•Warp: Warp makes use of a mass effect field that upon contact with a target, surrounds them and shifts constantly, ripping through their defenses and harming them over time. Warp is a unique technique in that it can both prime and trigger a Biotic Explosion, a devastating combination of two biotic attacks that creates a highly damaging mass effect field not unlike the detonation of a bomb.
•Throw: Throw creates a mass effect field that violently propels any targets it hits backwards upon contact. Whether they're simply knocked over or violently launched into the air depends on the force put into the Throw and the weight of the target on the receiving end: for example, a Throw that would knock Wrex himself to the ground would probably send a less hardy species hopelessly flailing through the air. Throw is capable of setting off a Biotic Explosion.
•Barrier: Barrier creates a high-gravity mass effect field around the user, greatly increasing the resistance any incoming projectiles have to break through to reach them. Put simply, the technique reduces damage done to the user's shields at the cost of greatly slowing down the use of any other biotics until the barrier is purged. Wrex can detonate the barrier, releasing a small biotic shockwave in a direct circular radius around him.
•Stasis: Stasis is the opposite number of Barrier, creating a high-gravity mass effect field around the target, immobilizing them. Much like barrier though, the high-gravity field surrounding them makes the target impervious to attack until they take enough damage for it to break through the field - ideal for keeping someone still and preparing an attack that will all but certainly finish them off.
Wrex is also incredibly deadly with just about any kind of weapon in his hands, showing lethality with everything from a dagger to a heavy shotgun made specifically for krogan to his own forehead. The way of the Battlemaster is to turn battle into a science and develop a fluidity of motion that allows every move they take to be milked for maximum advantage. Wrex is one of the best at this.
If limitations are necessary, his biotics could have their cooldown dramatically increased, allowing him only a certain amount of "shots" per period of time. In the same manner, his redundant organs could be rendered either completely ineffective or simply less so, more allowing him to be able to drag himself to a medbay before he passes out if someone shoots him in the heart, rather than just being capable of jumping back into a fight immediately.
Inventory:
• His Claymore M-300 shotgun, a weapon so powerful that (supposedly) any non-krogan that attempts to use it would break an arm from the gun's kickback with a single shot. It's a high-risk high-reward weapon, only capable of firing a single shot before it needs a new heat sink, but the damage it does up close is unparalleled, making it a perfect choice for someone like Wrex, whose wheelhouse might as well be two feet from his target.
• His battle armor. Red, naturally. The armor has a kinetic shield generator that intercepts projectile attacks like bullets, but is ineffective against physical attacks and/or environmental hazards.
• His omni-tool.
Appearance:
Shepard.
Age: Wrex's age is never directly stated but it's obvious that he's been around for a long, long time, multiple centuries at least. Beyond the knowledge that he's hundreds of years old, it's hard to even guess, because of how vague his age is left in relation to the krogan Rebellions and the period of time after it.
OC/AU Justification
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples
Log Sample:
It was rare that Urdnot Wrex found himself knocked on his ass. It was even rarer that he found himself, quite frankly, with no idea where the hell he was. This place had both of those up on him in all of a couple seconds. So there was that.
His shields hadn't been on at the time, but they didn't protect against falls anyway, so it didn't matter. He let out an annoyed growl as he pulled himself out of a pile of junk. As he did, he found a piece of particularly jagged metal sticking out of his side. So that was what was doing that. He gripped a hand around the metal and ripped it out with one jerking motion, lightly placing a hand to his side afterwards. The wound was shallow, but still annoying. He'd just gotten this armor cleaned.
"Where the hell's my gun...?" He growled to no one in particular, looking around. It was at the bottom of the pile of crap he'd landed in, he could see, so he slid down without another word, snatching up his firearm when he reached it and immediately bringing it up as he took his first steps on solid ground. He'd been on a let of ships hauling junk before, but nothing like this. It didn't take much very much for Wrex to be able to tell that this place was beyond massive. Massive, and from the looks of it, freakin' vacant besides him. Or, maybe not...
He fired a shot into the air. All he could hear was the echo of the blast and the buckshot hitting more scrap metal. He let out a snort. "If anybody else is here, they're not the jumpy type," he mused aloud. He did the obvious things next. Tried to check his location with his omnitool or try to raise somebody on his comms. Hell, he'd settle for the Normandy right now. No luck either way. It seemed to go without saying that he wasn't anywhere near Tuchanka at the moment, and that in itself was a big problem. He had important things to be doing. For the war, for his people, for Earth. It seemed almost too easy to guess that this was a Reaper trap of some kind meant to interfere with that (it could've been Cerberus too, he guessed, but honestly, without Shepard, their chances of getting the drop on him was even lower than it would've been normally). But whatever it was, and whoever was responsible, unless they had a damn good explanation for wasting his time like this, he'd be shoving the barrel of his Claymore down their throats in very short order.
With that much decided (as if it had been much of a deliberation in the first place), he ejected the spent heatsink from his shotgun and slammed a new one into it. Then, carefully, he proceeded upon the lunar rock, moving around the scrap and debris with care and precision.
Network Sample:
[The feed opens with a very surly looking krogan glowering at the krogan, arms at his sides. He begins speaking near immediately, bringing up a very...intimidating shotgun that he easily holds with one hand.]
Hey.
Don't get me wrong here. I appreciate the shower. Although I don't think it was strong enough...probably meant for little babies or something. And I'm starting to think this may not be a Reaper trap. Starting to think...I don't have any idea what the hell's going on here. But that doesn't make much of a difference. I don't have time to play around on some station that thinks it can pretend to be the Citadel without any of the charisma or consorts.
So, whoever's in charge here, I'll tell you what. Just point me towards the nearest Relay and we'll call it even. I'm a little too busy to worry about eating you for dragging me out into the asscrack of the galaxy like this, and I'm a little worried that whoever the hell's in line behind me on Tuchanka will start getting ideas without me there to keep 'em all grounded in reality...
And if that ain't good enough, hundred thousand credits to anybody who'll let me know who I have to put some shells into to get the hell outta here and back to my own planet.
Your Nickname: Jeff
OOC Journal:
Under 18? 22
AIM: Viewtiful Rekk
Characters Played at Singularity: Rose Lalonde
Character Information
Name: Urdnot Wrex
Name of Canon: Mass Effect
Canon/AU/Other Game CR: Canon
Reference: Mass Effect and Wrex at Wikipedia. Mass Effect website.
Canon Point: During the course of the events of Mass Effect 3, after Priority: Tuchanka, prior to Priority: Earth. The cure for the Genophage has been distributed, and Wrex is organizing the krogan to support in the war against the Reapers.
Setting: The universe of Mass Effect is based around, simply enough, the "Mass Effect" itself. There is an element, referred to as "element zero", and when an electrical current is run through the element, it creates a field that either increases or decreases the mass of objects around it, depending on whether the current is positive or negative. This field is referred to as a mass effect field, and it drives everything in the game's universe. It makes FTL space travel possible, it allows for greater options in manufacturing, military equipment, engineering, nearly every scientific pursuit is advanced exponentially by harnessing the power of the mass effect. Great conduits across the galaxy known as Mass Relays exist at certain checkpoints which, when tapped into with a ship's element zero core, can be used to fling a starship across a galaxy in an instant. The greatest space station in all of the known galaxy, the Citadel, lies in one part of the galaxy, waiting for any race that can discover the power of the mass effect field to find it and join the other spacefaring races in galactic civilization.
One of the most unique manifestations of the mass effect field is in biotics, the ability for organic life forms to biologically create mass effect fields with the aid of a bio-amp implanted in the body that makes use of the electrical pulses generated by the brain. The one exception to this is the asari, a race that is naturally biotically gifted and doesn't require any implants. With mass effect fields, a biotic can create a mass-lowering field that allows them to lift and hurl objects, a mass-raising field which allows them to immobilize objects (creating barriers or immobilizing targets), or a mass-shifting field that rips apart anything caught by it. Suffice it to say, in the galaxy of Mass Effect, biotics usually prove to be the most threatening people of any race. But...it can be a bit more dangerous with some than others.
Enter the krogan.
A reptilian race living on the planet of Tuchanka, the history of the krogan is a tragic one, putting it lightly. Once a proud race of great warriors, made hard in both body and mind by the hostile fauna that also call Tuchanka their home, the krogan were eventually outgrown by their own technology. They became complacent, without having to fight their environment for survival, they turned to fight the next best thing - each other. War raged on Tuchanka, eventually culminating with the total nuclear devastation of the planet, leaving it a barren, bombed out wasteland that could support next to no plant life. War sent the krogan spiraling into a dark age, from which rampant clan warfare surfaced. Tuchanka had somehow become even more punishing to its populace in the aftermath of war, and krogan populations remained low for the next two millennia.
The dark age only came to an end with the intervention of the salarians. The salarians were a race from the Citadel Council, an organization governing all sapient races in Citadel space. The reach and power of the Council was enormous, and the salarians were the smartest race of any that had reached the Citadel, but at the time, they had a problem even they could not deal with - the rachni. The rachni were a highly intelligent space-faring race connected by a hive mind back to their queens who lived deep in hives on hostile worlds, which, combined with the alarming strength and numbers of the rachni led to a war that lasted centuries and had the species of the Citadel on the losing side. Eventually, the salarians uplifted the krogan, fixing Tuchanka's atmosphere, giving the krogan new technology and transplanting them to a planet where they could flourish. In return, the krogan, back to fighting potential within a couple of short generations and hardened beyond reason by the dark age they had just been lifted out of, were the perfect opponent for the rachni. No environment was too hostile for the krogan, and they hunted the rachni to what was though to be total extinction, and were hailed as heroes for it. Eventually, the resurgent krogan, now a spacefaring race thanks to the salarians, spread through the galaxy like wildfire, annexing territory that belonged to other races and refusing to return it, daring the other races to take their worlds back. In effect, the krogan had turned from the heroes of war into a new enemy all their own.
The Council races were not unprepared for such an occurrence. The Office of Special Tactics and Reconnaissance was created, drafting in the brightest asari huntresses and salarian STG operators to create crippling strategic strikes against Krogan resources, and the newest race to join the Citadel, the turians, assisted with the might of their massive fleet and unshakable militaristic resolve. But the krogan ability to replenish their numbers with ease and the ridiculous strength of each individual krogan soldier made up for all the strategy the Council races could produce and then some, making a krogan victory seemingly inevitable. The turians, steeled to fight the krogan until the bitter end, eventually turned to the salarians to create a deterrent that would stop the krogan from becoming a threat ever again, and the salarians created the genophage. The genophage was a biological weapon that when introduced into the krogan population would spread through the entire species and mutate them to dramatically reduce their birth rate, destroying their ability to so easily replenish their forces. Though the salarians did not intend to use it, the turians deployed the genophage immediately, sending krogan birth rates plummeting. With the krogan reeling, the turians pushed against the krogan forces with renewed fervor. Risking the extinction of their species if they survived, the krogan had no choice but to surrender after three centuries of war with the Citadel races. With their birth rates declining due to the genophage and many krogan leaving the homeworld to look out for themselves, seeking careers as hired guns, they are a scattered and fatalistic race, bitterly convinced that their own demise is slowly, but surely coming down on them at the hands of the turians and salarians.
It is worth noting, that even though the rachni are the ones who sought war with the races of the Citadel, they were not the ones who wanted it by design. The rachni were not even an inherently hostile race. They were manipulated by a force infinitely their greater in a bid to wrest the Citadel from its current occupants for the sake of their masters. Who was it who pulled the rachni's strings?
The Reapers.
An immortal race of sentient starships, in some ways indistinguishable from gods, the Reapers wait in dark space, outside of the milky way, waiting for each cycle of organic life to reach its apex before they return to the galaxy with only one purpose in mind: the systematic annihilation of every intelligent spacefaring organic race. The Citadel and Mass Relays, creations of the Reapers, aid them in this way. They force galactic races to evolve along certain lines so that when the Reapers come, the deactivation of the Mass Relays and the disconnection of the individual races from the Citadel and each other will completely break the back of galactic civilization, allowing the Reapers to sweep through the galaxy with ease, slowly and steadily wiping out any vestiges of resistance. Races that are deemed sufficiently advanced are chosen by the Reapers to ascend and become one of them. The remains of hundreds of thousands of that race are broken down to their raw genetic material, which is then used to create a new Reaper. Once they have wiped away all traces of the current galactic civilization and salvaged any races deemed worthy to increase their own numbers, the Reapers return to dark space and wait for the next cycle to begin and, eventually, come to a point where they will appear again to wipe it clean.
The Mass Effect trilogy follows the story of the galaxy's war against the Reapers and their attempt to stave off extinction and break the cycle the Reapers perpetuate once and for all. It follows Commander Shepard, a soldier of the Systems Alliance, Earth's military force, and the crew of their ship, the Normandy, as they recruit numerous allies in their fight against the Reapers. One of Shepard's reccuring allies is Urdnot Wrex, a mercenary who eventually becomes the leader of all the krogan. Wrex fights to create a new future for the krogan and avoid his race's extinction and can, with Shepard's help, reverse the effets of the genophage on his people.
Personality:
Wrex is, by all accounts, not your typical krogan. Perhaps it's just his age (he remembers the krogan rebellions - suffice it to say, he is well-traveled). Perhaps it's his experiences. Whatever it is, he's a different breed. Perhaps that is why he's survived so long and why stories of his exploits have spread across the entire galaxy, reaching as far as the quarian Flotilla. He, like many krogan, has spent significant time as a mercenary, traveling the galaxy and killing others for credits. Given his prowess in battle, it wouldn't be an overstatement to say that he's one of the best at it, too, even by krogan standards. On the surface, he espouses the same self-interested views that many krogan do, saying that killing others for credits is simpler than worrying about the genophage, or his race. But beneath that, whether he lets on or not, the state of his race following the Krogan Rebellions was something that weighed on Wrex constantly. Wrex is intensely bitter about the genophage and the state of the krogan following the rebellions, having tried once as the leader of a small tribe to convince his people that continuing to fight would spell their doom, and the only thing they could do was focus on breeding and rebuilding their race. For this, he was eventually lured into a trap by his own father, a warlord who wanted to continue fighting. From there, Wrex saw that the values the ancient krogan once stood for - courage, honor and strength, had boiled down to mindlessly perpetuating any manner of violence, just for the sake of a fight. The realization left him deeply embittered and led to him giving up on his race for the next several centuries.
However, eventually, after crossing paths with Commander Shepard, Wrex returned to lead the krogan and it becomes readily apparent why Wrex led a tribe in his youth - in addition to his fearsome strength, he's a natural born leader. Strong and unwavering, Wrex puts into effect many reforms that strengthen the krogan and meaningfully unify them for the first time since the genophage was released. This gained Wrex no small amount of enemies, but such things simply don't bother him. No enemy is capable of shaking Wrex's resolve. Unlike most krogan, he feels no great pressure to make a big show of his strength, even as leader of Clan Urdnot, nor does he very often lose his temper. Merely the threat of stirring his anger is enough to cause most to tread lightly around him. His rage, when it is unleashed, is beyond terrifying and his resoluteness is only magnified - if someone pisses Wrex off, it's very unlikely that anything's going to calm him down besides sending some bodies flying, which he's capable of doing in a myriad of different ways.
As mentioned, Wrex is quite old, and though you wouldn't know it to look at him (he's "spry", to put it lightly), sometimes he acts in ways that betray his age. He's often nostalgic, ruminating on the ancient krogan (a particular fascination of his is the krogan monument on the Citadel). He rarely uses more words than are necessary and speaks with a level of bluntness that usually gets people to listen quickly just the same. He has something of a fondness for philosophy, usually tying most things back into battle, how it affects people, and how they affect it. He has a particular interest in biotics and the way other species, like asari and humans make use of them. Though he can be initially harsh and standoffish, especially to turians and salarians, Wrex will usually give anybody a fair shake as long as he thinks they're useful. Anyone who manages to gain his respect has earned themselves an ally that will back them up in the darkest of times with a grin on his face and a quip at the ready. All told, Wrex is a complicated individual. He's intelligent, brutal, rude, quick-witted, strong, courageous, pragmatic, an enthusiastic cheerful, almost friendly sort when he's happy and a cruel, merciless whirlwind of death when he's angry. Above all, he is what he is; a krogan who wants his race to prosper.
Abilities, Weaknesses, and Power Limitation Suggestions:
Wrex is a Battlemaster, a very special breed of elite krogan fighter, honored and feared for their toughness, discipline and powerful biotic gifts. It is said that a krogan Battlemaster is equivalent to ten troops of any other race, and Wrex is far and away one of the most deadly. To begin with, his krogan biology makes him unbelievably tough, between his thick hide, which makes him incredibly resistant to physical damage, and his body's redundant biological systems, which will keep him alive and well in case of organ failure. He, for example, has two hearts, four lungs and a secondary nervous system.
What makes Wrex so fearsome isn't simply his biology though, it's his training, his sense for battle and his biotics. As a Battlemaster, he is capable of the following biotic techniques:
•Biotic Charge: The favored attack of Vanguards of all species, in particular the krogan Battlemasters, the Biotic Charge encases the user in a biotic barrier and flings them forward at high speeds at their target, inflicting massive damage to whatever's unfortunate enough to get caught in the way of this attack. When charging, Wrex is not impeded by physical objects, instead phasing through them on the way to his target. The use of the attack is not possible without a definitive ending point, i.e., a target, so, for example, Wrex can't just charge across a giant gap or through a solid wall he would be unable to see through. The use of the technique quickly recharges the shields of Wrex's armor, enabling him to continue battling up close after using it.
Note: In the interest of full disclosure, Wrex is never seen making use of the Biotic Charge technique in any Mass Effect game, but several factors combine to make it easily presumable that he is capable of it. He was only a playable character in Mass Effect 1, and the technique had not been designed until Mass Effect 2. In Mass Effect 3 however, the Krogan Battlemaster class in multiplayer has Biotic Charge as its signature attack and given that Wrex is widely known as one of the toughest Battlemasters, it stands to reason that he would be capable of the technique as well.
•Warp: Warp makes use of a mass effect field that upon contact with a target, surrounds them and shifts constantly, ripping through their defenses and harming them over time. Warp is a unique technique in that it can both prime and trigger a Biotic Explosion, a devastating combination of two biotic attacks that creates a highly damaging mass effect field not unlike the detonation of a bomb.
•Throw: Throw creates a mass effect field that violently propels any targets it hits backwards upon contact. Whether they're simply knocked over or violently launched into the air depends on the force put into the Throw and the weight of the target on the receiving end: for example, a Throw that would knock Wrex himself to the ground would probably send a less hardy species hopelessly flailing through the air. Throw is capable of setting off a Biotic Explosion.
•Barrier: Barrier creates a high-gravity mass effect field around the user, greatly increasing the resistance any incoming projectiles have to break through to reach them. Put simply, the technique reduces damage done to the user's shields at the cost of greatly slowing down the use of any other biotics until the barrier is purged. Wrex can detonate the barrier, releasing a small biotic shockwave in a direct circular radius around him.
•Stasis: Stasis is the opposite number of Barrier, creating a high-gravity mass effect field around the target, immobilizing them. Much like barrier though, the high-gravity field surrounding them makes the target impervious to attack until they take enough damage for it to break through the field - ideal for keeping someone still and preparing an attack that will all but certainly finish them off.
Wrex is also incredibly deadly with just about any kind of weapon in his hands, showing lethality with everything from a dagger to a heavy shotgun made specifically for krogan to his own forehead. The way of the Battlemaster is to turn battle into a science and develop a fluidity of motion that allows every move they take to be milked for maximum advantage. Wrex is one of the best at this.
If limitations are necessary, his biotics could have their cooldown dramatically increased, allowing him only a certain amount of "shots" per period of time. In the same manner, his redundant organs could be rendered either completely ineffective or simply less so, more allowing him to be able to drag himself to a medbay before he passes out if someone shoots him in the heart, rather than just being capable of jumping back into a fight immediately.
Inventory:
• His Claymore M-300 shotgun, a weapon so powerful that (supposedly) any non-krogan that attempts to use it would break an arm from the gun's kickback with a single shot. It's a high-risk high-reward weapon, only capable of firing a single shot before it needs a new heat sink, but the damage it does up close is unparalleled, making it a perfect choice for someone like Wrex, whose wheelhouse might as well be two feet from his target.
• His battle armor. Red, naturally. The armor has a kinetic shield generator that intercepts projectile attacks like bullets, but is ineffective against physical attacks and/or environmental hazards.
• His omni-tool.
Appearance:
Shepard.
Age: Wrex's age is never directly stated but it's obvious that he's been around for a long, long time, multiple centuries at least. Beyond the knowledge that he's hundreds of years old, it's hard to even guess, because of how vague his age is left in relation to the krogan Rebellions and the period of time after it.
OC/AU Justification
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples
Log Sample:
It was rare that Urdnot Wrex found himself knocked on his ass. It was even rarer that he found himself, quite frankly, with no idea where the hell he was. This place had both of those up on him in all of a couple seconds. So there was that.
His shields hadn't been on at the time, but they didn't protect against falls anyway, so it didn't matter. He let out an annoyed growl as he pulled himself out of a pile of junk. As he did, he found a piece of particularly jagged metal sticking out of his side. So that was what was doing that. He gripped a hand around the metal and ripped it out with one jerking motion, lightly placing a hand to his side afterwards. The wound was shallow, but still annoying. He'd just gotten this armor cleaned.
"Where the hell's my gun...?" He growled to no one in particular, looking around. It was at the bottom of the pile of crap he'd landed in, he could see, so he slid down without another word, snatching up his firearm when he reached it and immediately bringing it up as he took his first steps on solid ground. He'd been on a let of ships hauling junk before, but nothing like this. It didn't take much very much for Wrex to be able to tell that this place was beyond massive. Massive, and from the looks of it, freakin' vacant besides him. Or, maybe not...
He fired a shot into the air. All he could hear was the echo of the blast and the buckshot hitting more scrap metal. He let out a snort. "If anybody else is here, they're not the jumpy type," he mused aloud. He did the obvious things next. Tried to check his location with his omnitool or try to raise somebody on his comms. Hell, he'd settle for the Normandy right now. No luck either way. It seemed to go without saying that he wasn't anywhere near Tuchanka at the moment, and that in itself was a big problem. He had important things to be doing. For the war, for his people, for Earth. It seemed almost too easy to guess that this was a Reaper trap of some kind meant to interfere with that (it could've been Cerberus too, he guessed, but honestly, without Shepard, their chances of getting the drop on him was even lower than it would've been normally). But whatever it was, and whoever was responsible, unless they had a damn good explanation for wasting his time like this, he'd be shoving the barrel of his Claymore down their throats in very short order.
With that much decided (as if it had been much of a deliberation in the first place), he ejected the spent heatsink from his shotgun and slammed a new one into it. Then, carefully, he proceeded upon the lunar rock, moving around the scrap and debris with care and precision.
Network Sample:
[The feed opens with a very surly looking krogan glowering at the krogan, arms at his sides. He begins speaking near immediately, bringing up a very...intimidating shotgun that he easily holds with one hand.]
Hey.
Don't get me wrong here. I appreciate the shower. Although I don't think it was strong enough...probably meant for little babies or something. And I'm starting to think this may not be a Reaper trap. Starting to think...I don't have any idea what the hell's going on here. But that doesn't make much of a difference. I don't have time to play around on some station that thinks it can pretend to be the Citadel without any of the charisma or consorts.
So, whoever's in charge here, I'll tell you what. Just point me towards the nearest Relay and we'll call it even. I'm a little too busy to worry about eating you for dragging me out into the asscrack of the galaxy like this, and I'm a little worried that whoever the hell's in line behind me on Tuchanka will start getting ideas without me there to keep 'em all grounded in reality...
And if that ain't good enough, hundred thousand credits to anybody who'll let me know who I have to put some shells into to get the hell outta here and back to my own planet.